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发表于 2024-4-2 22:25:55 · 重庆 | 显示全部楼层 |阅读模式
本文为 其乐用户(UID:1679465) 发布的原创文章,转摘前请联系该用户获得许可
本帖最后由 1679465 于 2024-4-5 21:25 编辑

注:以下为个人渣翻译,如由错误请指出,我会进行改正
感谢@星鸢 的指正
欸,权限低了不能发到更新发布那边


小日子过得不错的
绝地潜兵们
今天,我们有一个更大的更新以帮助我们银河系的解放工作,以及一些新的环境威胁。
愿自由引导你

总览
这次的更新包括了
-对于武器,战略配备,武器,敌人和潜兵本身的平衡性调整
-一些总体的修复和游戏稳定性的提高
-提高了等级上限(以及新的军衔更新)[EDIT](不知道这个edit是什么意思

游戏性方面
行星危险添加
暴雪
沙暴

提高了等级上限
等级上限已经由50提升到150

平衡调整
任务
紧急撤离疏散公民任务
将敌人生成位置移动到了距离目标地点更远的位置,给玩家更公平的机会(?总之就是更多的机会)防守目标点
减少了更高难度需要救援的平民人数要求

摧毁指挥堡垒
现在有更多的任务目标,之前的这个任务比起其他任务来说过于简单了
现在摧毁指挥堡垒的任务会出现在难度5

任务负面效果影响
将增加战略冷却或调用时间的任务负面效果的负面影响减半。

主武器&副武器&支援武器
电弧发射器修改了蓄力的错误,现在每次开火之前都需要蓄力至少一秒(译者注:应该是说第一次开火后半蓄属于bug
电弧发射器的对敌人造成的硬直增强
电弧发射器的射程从50m减少到35m
护卫犬可以通过补给箱补充所有弹药
反器材狙击枪伤害增加30%
燃烧破裂者每发弹丸伤害从15增加到20
燃烧伤害每tick提高50%(所有来源均提高,应该也包括敌人的火焰)
穿甲解放者增加了全自动模式
主宰伤害从200提高到300
主宰造成的硬直增强
反狙击勤勉变为中甲穿透
减少了重炮手对敌人的硬直效果
重炮手的伤害从280减少到250
重炮手的拆迁能力降低(打不开集装箱门)
修复了参议员左轮,震荡解放者,重炮手的穿甲词条错误的问题
无后坐力炮在补给箱补给的弹药从2变成3
飞矛可以从补给箱中获取两发飞弹
重机枪的快慢机射速上限限制到了950

战略配备
爱国者外骨骼装甲:导弹现在只会在直接命中的情况下穿透装甲

敌人
已进行了平衡调整
强袭虫的普通近战攻击现在会对爱国者外骨骼装甲造成更少的伤害
胆汁吐酸虫和胆汁抚育虫的酸液会造成更少的伤害
吐酸泰坦无法再被眩晕
尖啸虫(飞龙)不再能发出警报呼叫终结族增援
尖啸虫(飞龙)死亡坠落造成的尸体撞击伤害得到了显著降低

绝地潜兵
已进行了平衡调整
重甲和中甲保护效果更好,现在你在穿重甲时受到的伤害比以前减少了10%,在穿中甲时减少了5%。B-27 强化突击队装甲和轻型装甲没有变化。

修复
修复了PS5的保存设置在游戏重新启动时会重置的问题,导致加载和提示设置等重置。
敌人现在可以正确的把外骨骼装甲当作目标,在这之前,如果有徒步的绝地潜兵可以作为目标,外骨骼装甲会经常被忽略
修复了外骨骼装甲可以在开火的同时打开小地图的bug
绝地潜兵和外骨骼装甲有一个漏洞,使他们在有些时候会受到多次爆炸伤害,使得机器人的火箭伤害过于致命,这个bug现在已经修复
机器人敌人倾向于生成更多类型的蹂躏者的一系列代码之前没起作用,现在正在以预期运行。也就是说当玩家抗击机器人的时候你会面对更多的蹂躏者而不是其他的敌人单位
改进了防止绝地空降仓转向靠近大型物体或者重要物体的系统
我们已经解决了物体周围的有效面积比预期大得多的问题。
我们已经减少了阻止绝地空降仓转向的对象的数量。
(这一系列应该指的是现在空降仓在附近有大型物体的时候转向没那么容易被空气墙卡住导致无法转向)
注:此系统旨在防止玩家掉落到重要交互点或意外位置的软锁定。我们将在更新后继续监测系统的状态,看看是否有必要进行额外的调整。
修正了一些箱子下方的地面可能被轰炸凹陷导致箱子本身漂浮的情况。

防弹盾牌的修改
防弹盾牌的防弹面积有所增加以获得更大的容错
改变了手持护盾的姿势,减少了潜兵暴露在外的面积
解决了在第一人称使用护盾时绝地潜兵的一些部位会变得更脆弱的错误

已知但还未修复的问题
这些问题要么是由此修补程序引入并正在处理的,要么是来自以前的版本但尚未修复的。
当捡起雪球或扔回手榴弹时,游戏可能会崩溃
涉及朋友邀请和跨平台游戏的各种问题
跨平台好友邀请可能不会显示在“好友请求”选项卡中。
玩家无法解除通过好友代码成为好友的其他玩家的好友关系。
玩家现在不能屏蔽好友列表之外的人
玩家不能与Steam名称少于3个字符的玩家成为好友
爆炸性武器的属性只包括直接命中伤害,但不包括爆炸范围伤害。
爆炸不会打断你的四肢(除非你撞到岩石等障碍物)。
在每一次保卫任务结束时,星球解放度会达到100%。(即使星球解放度根本没有到100%
在配备了生命强化资源后在深水中溺水会使绝地潜兵处于崩溃状态。
战略配备光束可能会附着在敌人身上,但它会部署到原来的位置。(应该是说的红色战备,蓝色战备没有这样的问题)
一些玩家自定义(如称号或体型)可能会在重新启动游戏后重置。
仔细阅读,然后出击

消息播送结束
-由卡尔伯格首长发布


以下为英文原文
Good day Helldivers!
Today we have a slightly bigger update foryou all to assist in the liberation efforts of our galaxy as well as some newenvironmental threats to watch out for.
May Liberty guide your path.

Overview

This update includes:
-Balance changes to missions, stratagems,weapons, enemies and Helldivers.
-General fixes and stability improvements.
- Increased Level Cap [EDIT]


Gameplay

Planetary Hazardadditions
Blizzards
Sandstorms


Increased level cap
Level cap has been increased from 50 to 150


Balancing

Missions
Retrieve Essential Personnel

Moved the enemy spawn points further awayfrom the objective to give players a fairer chance of defending the location.
There are fewer civilians required tocomplete the mission on higher difficulties.


Destroy Command Bunkers

Now has more objectivelocations, the mission was too easy before compared to other missions.
It can now appear in operations fromdifficulty 5.


Operation Modifiers
Halved the negativeeffect of operation modifiers that increase stratagem cooldowns or call intimes.


Primary, Secondary, & Support Weapons

Arc Thrower: fixed charginginconsistencies; it will now always take 1s to charge a shot.
Arc Thrower: reduced distance from 50m to35m.
Arc Thrower: increased stagger force.
Guard Dog: now restores full ammo fromsupply boxes.
Anti-Materiel Rifle: damage increased by30%.
Breaker Incendiary: damage per bulletincreased from 15 per bullet to 20 per bullet.
Fire damage per tick increased by 50% (fromall sources).
Liberator Penetrator: now has a full automode.
Dominator: increased damage from 200 to300.
Dominator: increased stagger.
Diligence Counter Sniper: increased armorpenetration from light to medium.
Slugger: reduced stagger.
Slugger: reduced damage from 280 to 250.
Slugger: reduced demolition force.
Slugger: fixed armor penetration tag in themenu.
Slugger, Liberator Concussive, Senator:fixed incorrect armor penetration tags in the menu.
Recoilless Rifle: increased the number ofrockets you restore from supply boxes from 2 to 3.
Spear: increased the number of missiles yourestore from supply boxes from 1 to 2.
Heavy Machine Gun: the highest fire ratemode reduced from 1200 rpm to a more moderate 950.


Stratagems
Patriot Exosuit: rockets will now penetrate armor only on direct hit.


Enemies
Balancing adjustments have been made to
Chargers normal melee attack now does lessdamage against Exosuits.
Bile Spewer and Nursing Spewer do less damage with their puke.
The Bile Titan can no longer be stunned.
Shriekers no longer create bug breaches.
Shriekers hitting you while they are deadnow does significantly less damage.



Helldiver
Balancing adjustments have been made to
Heavy and medium armor protects better andyou now take about 10% less damage than before while wearing heavy and about 5%less when wearing medium armor. Fortified commandoand light armor is unchanged.


Fixes
Fixed issue where save settings for PS5would be reset when the game is rebooted, causing things such as loadout andhint settings to reset.
Enemies now properlytarget Exosuits. Previously, many enemies effectively ignored Exosuits if ahelldiver on foot was available for them to target.
Fixed Exosuits being able to fire theirweapons while opening the minimap.
The Helldiver and theExosuit both had a bug that made them sometimes take explosion damage multipletimes making things like automaton rockets be too deadly, this is now fixed.

Automaton enemy constellations that preferred to spawn moreof certain Devastators types did not work and are now functioning as theyshould. This means that sometimes when playing against the Automatons you willface more Devastators instead of other enemy types.

We have improved thesystem that prevents hellpod steering close to large or important objects.
We have solved issues where the effectivearea around objects was a lot larger than intended.
We have reduced the number of objects thatprevent hellpod steering.
Note: This system is intended to preventsoftlocks where players can drop on important interaction points, or drop intounintended places. We will continue to monitor the state of the system afterthe update to see if additional tweaks are necessary.

Fixed cases wherethe ground under some assets could be bombed causing them to float.

Ballistic Shieldchanges
Collisionmesh has been slightly increased in size for more forgiveness
Changedshield poses so that less of the helldiver is exposed
Addressedbug where parts of the helldiver would become vulnerable while using the shieldin first person


Known Issues
These are issues that were eitherintroduced by this patch and are being worked on, or are from a previousversion and have not yet been fixed.
Game might crash when picking up a snowballor throwing back a grenade

Various issues involving friend invites andcross-play
Cross-platform friend invites might notshow up in the Friend Requests tab.
Players cannot unfriend other playersbefriended via friend code.
Players cannotunblock players that were not in their Friends list beforehand.
Players cannot befriend players with Steamnames shorter than 3 characters

Explosive weapon statsinclude only direct hit damage but not explosive damage.
Explosions do not break your limbs (exceptfor when you fly into a rock).
Planet liberation reaches 100% at the endof every Defend mission.
Drowning in deep water with a VitalityBooster equipped puts Helldiver in a broken state.
Stratagem beam might attach itself to anenemy but it will deploy to its original location.
Some player customizations (like title orbody type) may reset after restarting the game.


Read up and dive out
End of transmission


-Release Captain Carlberg



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