| Artificial Intelligence 人工智能 | |
All your units gain Corruption 1 after combat.
战斗后,你的所有单位都会获得 1 点腐化。 | Pyre Abilities now have a two turn Cooldown.
柴堆技能现在有两回合的冷却时间 。 | Friendly unit's health persists between battles. 友方单位的生命值在战斗之间持续存在。 |
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Banners no longer give Banner units.
旗帜不再提供旗帜单位。 | All non-boss units fully heal on Slay.
所有非 Boss 单位在杀戮时都会完全治疗。 | Your units gain +2 ATTACK and +2 HEALTH per 10 cards in your deck.
你的单位每在牌组中获得 +2 攻击力和 +2 生命值 。 |
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Enemy units have double health.
敌方单位的生命值加倍。 | Purging costs much more gold.
清除花费更多的金币。 | Add Curse of Entropy to your deck at the start of every battle.
在每场战斗开始时将熵诅咒添加到你的套牌中。 |
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Friendly units Propagate 1 on Slay.
友方单位在杀戮时传播 1 个。 | Friendly units gain Conduit 1 and lose -2 ATTACK on Mooncycle.
友方单位获得 Conduit1 并失去 -2 Mooncycle 攻击力 。 | Friendly units gain Corruption 2 on Strike.
友方单位在打击时获得 2 腐化。 |
| | Downright Deployable 完全可部署 |
Start with 2 copies of Torch that have Entropic Growth.
从 2 个具有熵生长的火炬副本开始。 | Friendly units have one of Dominion's Boons at random.
友方单位随机获得一个自治领的恩赐。 | -1 EMBER per turn. +10 DEPLOYEMBER.
每回合 -1 个余烬 。+10 DEPLOYEMBER。 |
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On the turn after Deployment Phase, the first enemy wave ascends and the second wave enters.
在部署阶段之后的回合中,第一波敌方上升,第二波进入。 | -2 CAPACITY on each floor.
每层可容纳 2 人 。 | No longer gain card packs from non-Flying Boss battles.
不再从非飞行 Boss 战斗中获得卡包。 |
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Gain all other Champions for your clans. They gain a random upgrade each time you use the Light Forge.
为您的氏族获得所有其他冠军。每次你使用光锻炉时,他们都会获得随机升级。 | All units gain +2 ATTACK on movement.
所有单位移动时获得 +2 攻击力 。 | Enemy units get Titanite when they are in the front.
敌方单位在前线时获得钛矿 。 |
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The Full Moon is always active.
满月始终处于活动状态。 | A Merchant of Arms appears in the middle of the tracks after the first battle.
第一次战斗后,一个军火商人出现在轨道中间。 | Start with Golden Idol.
从黄金偶像开始。 |
Grow Up Big and Strong 成长为大而强壮 | | |
Friendly units gain +1 ATTACK permanently when healed.
友方单位在治疗后永久获得 +1 攻击力。 | Friendly units enter with Avarice 5.
友方单位以贪婪 5 进入。 | Friendly units have double health, but it is unhealed.
友方单位的生命值加倍,但未恢复。 |
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Start with Heph's Hammer and it has Deployable.
从 Heph's Hammer 开始,它有可部署。 | Units cost 1 more EMBER.
单位多花费 1 个余烬 。 | All damage is now Piercing.
所有伤害现在都是穿透。 |
| | More Damage, Less Time 更多的伤害,更少的时间 |
Gain an extra card pack for each clan from Flying Bosses.
从飞行首领那里为每个氏族获得一个额外的卡包。 | Spells gain 1 Magic Power per 100 GOLD you start the turn with.
法术每你开始回合时每 100 金币获得 1 点魔法强度 。 | Frostbite and Decay deal an extra 1 damage per stack.
冻伤和腐烂每层额外造成 1 点伤害。 |
Ninja's Best Friend 忍者最好的朋友 | Not So Free Range 不那么自由放养 | |
Start with Shadow's Sheath.
从暗影鞘开始。 | Start with 4 copies of Alchemy.
从 4 份炼金术开始。 | Steward units are removed from the deck.
管家单位从甲板上移走。 |
| Our Powers Combined 我们的力量结合 | |
Replace Train Stewards with Graft units.
用移植物单位取代火车乘务员 。 | Drafts can have cards from any clan.
轮抽可以包含来自任何氏族的牌。 | Take 4 Pyre damage when purchasing any merchant option.
购买任何商人选项时受到 4 点柴堆伤害。 |
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Start with Blood of the Apex and Advanced Growth.
从巅峰之血和高级成长开始。 | During Deployment friendly units can only be summoned on the top floor.
在部署期间 ,友方单位只能在顶层召唤。 | Your Pyre takes an additional 3 damage from all sources.
你的柴堆受到所有来源的额外 3 点伤害。 |
| Savagery's Champion 野蛮的冠军 | |
At the start of battle, apply Inferno Room on all floors.
战斗开始时,在所有楼层应用地狱室 。 | Your Champion gains all of Savagery's Boons.
你的冠军获得所有野蛮恩赐。 | Summon three Morsel units on random floors at the start of each turn.
在每回合开始时在随机楼层召唤三个小块单位。 |
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Your units no longer deal any damage to enemy units.
你的单位不再对敌方单位造成任何伤害。 | Start with Soulsmelter and it has Deployable.
从灵魂冶炼厂开始,它有可部署的 。 | Enemy units gain +3 HEALTH on Harvest.
敌方单位在收获时获得 +3 生命值 。 |
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Enemy units enter with Armor equal to 50% of their HEALTH.
敌方单位进入时护甲值相当于其生命值的 50%。 | Train Rooms can not be replaced.
火车房间无法更换。 | +10 CAPACITY on the top floor and -5 CAPACITY on the other two.
顶层 +10 CAPACITY,另外两个 -5 CAPACITY。 |
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Friendly non-Champion units' ATTACK is halved.
友方非冠军单位的攻击力减半。 | Draft 2 cards added in Lost Arsenal.
选秀 2 在失落的阿森纳中添加了卡。 | Enemy units enter with Reanimate 3. Friendly units enter with Reanimate 1.
敌方单位带着复活 3 进入。友方单位以复活 1 进入。
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