[Intro Skip]
; 此项目为跳过开头影片的选项,微软商店版建议关闭,否则游戏会崩溃
; Set to true to skip intro logos. You can also skip the opening movie.
Enabled = false
SkipMovie = false
[Enable Console]
; 此项目为开启游戏内虚幻引擎开发者控制台的选项,微软商店版建议关闭,否则游戏会崩溃
; Enables developer console.
; If the console doesn't work, you need to bind a key to open it. Check the GitHub README for instructions.
Enabled = false
[Remove 60FPS Cap]
; 此项目为菜单锁帧移除选项,可按需调节
; Set to true to stop the framerate being set to 60FPS in menus.
Enabled = false
[Adjust Player Camera]
; 此项目为渲染距离和FOV等参数的选项,可按需调节
; Set to true to adjust the "Standard" camera angle preset.
; Default (in field): Distance = 580 | FOV = 60 | Height = 73
Enabled = false
Distance = 580
FOV = 60
Height = 73
[Force 4K Movies]
; 此项目为强制开启4K过场选项,实测启用后真的播放了4K版过场,不过画质比起720P的并未增强太多
; Set to true to force 4K movies to play instead of 720p.
Enabled = true
[Pause on Focus Loss]
; 此项目为是否启用后台暂停选项,可按需调节
; Set to false to stop the game from pausing when alt+tabbed.
Enabled = true
[Fix HUD]
; Fixes HUD issues and centers to 16:9.
Enabled = true
[Fix FOV]
; Corrects vert- FOV when using an ultrawide resolution.
; Can also add additional FOV (in degrees) during gameplay.
Enabled = true
[Fix Battle Transition]
; Set to true to enable native (desktop) resolution sized 2D render textures.
; This affects the battle transition primarily. With this disabled it will remain 16:9.
Enabled = true
;;;;;;;;;; Graphical Tweaks ;;;;;;;;;;
[Screen Percentage]
; 此项目为设置渲染率,默认100,需要注意设置超过100可能会有性能影响,设置低于100会导致画面模糊
; Overrides screen percentage (a.k.a render scale).
; Set to >100 for downsampling or <100 to upsample.
Enabled = false
Value = 100
[Enable TAA]
; 此项目为启用TAA,其中TAAU_Gen5为启用更强的TAA,但会对帧数造成影响
; Set to true to enable TAA. This will also enable full resolution ambient occlusion.
; Enabling TAAU_Gen5 will result in better image quality, though at a performance cost.
Enabled = true
TAAU_Gen5 = false
[Shadow Quality]
; 此项目为阴影分辨率自定义,启用后还需要再Resolution = 后输入自己想要的阴影分辨率以让插件覆写
; Set to true to enable overriding shadow resolution.
; This overrides r.Shadow.MaxResolution and r.Shadow.MaxCSMResolution.
; Default: Resolution = 2048
Enabled = true
Resolution = 2048
[Level of Detail]
; 此项目为LOD选项的自定义,可按需调节,楼主按照默认的来的...
; Set to true to override CVARs related to level of detail.
; You can safely increase these values to a max of 10 if you have the GPU/CPU headroom.
; Defaults: Foliage = 2 | ViewDistance = 3
Enabled = true
Foliage = 2
ViewDistance = 3
[Ambient Occlusion Quality]
; 此项目为游戏内SSAO环境光遮蔽的自定义调节
; Set SSAO ambient occlusion quality levels. This does not affect GTAO.
; Default: Levels = 1. Valid range = -1 - 3. -1 = Auto. 0 = Disable SSAO. Increase for higher quality SSAO.
Levels = 1
[GTAO Ambient Occlusion]
; 此项目为GTAO环境光遮蔽的自定义,HalfRes选项为启用半分辨率渲染
; Set to true to enable GTAO ambient occlusion.
; You can also enable half resolution GTAO to reduce the performance impact.
Enabled = true
HalfRes = true
[SSGI]
; 此项目为屏幕空间照明选项的自定义,Quality后数值为不同的预设画质,HalfRes选项为启用半分辨率渲染
; Set to true to enable SSGI (screen space global illumination).
; You can set a quality level between 1 to 4. You can also enable half resolution for a reduced performance impact.
; Recommended: Quality = 2, HalfRes = false
Enabled = true
Quality = 2
HalfRes = true
[Vignette]
; .此项目为画面周边晕映的开关
; Set to false to disable vignette (darkening at screen edges).
Enabled = true
[Update Rate Optimizations]
; 此项目为远处人物动作动画帧数的自定义,设置为false会让远处的动画跑满帧数,有一定性能影响(不过我设置成true了也没感觉到远处人物动作的动画帧数有降低,不清楚是否有用)
; Set to false to disable update rate optimizations. This will allow distant animations to run at full framerate.
Enabled = true