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发表于 12 小时前 · 中国 | 显示全部楼层 |阅读模式


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游戏简介


你身处人类第一艘也是最后一艘世代飞船上,这是一次最后的探险,现在正处于崩溃的边缘。在这款回合制叙事城市建造游戏中,你必须一步一步地重建社会和飞船脆弱的生态系统,而且只能使用你所携带的资源。

关于此游戏


Generation Exile是一款回合制城市建造游戏,背景设定在一艘世代飞船上。在这里,你无法无限制地开采自然资源来满足人民的需求,只能依靠你所携带的资源。在飞船到达旅程终点之前,重建脆弱的生态系统。程序生成的NPC和故事情节意味着每一次跨越数百年的旅程都将是独一无二的。



可持续的太阳朋克城市建设
  • 建设并重建一个功能齐全的城市,谨慎地管理稀缺资源。拆除低效建筑,用其材料建造更好的!
  • 打造可持续的循环经济,利用生物废料培育新的重要资源,将材料废料重新利用,建造新的结构、工具和技术。
  • 布局城市以最大化收益,提供协同效应,改善居民福祉,恢复飞船受损的生态系统。
  • 基于现实世界生态灾难和机遇的近未来太阳朋克设定。


你的故事将与众不同
  • 游戏开始时,飞船上的角色是程序生成的,每次游戏都会有独特的NPC阵容。
  • 事件在每次游戏中都会有所不同,取决于你做出的重大和微小选择,以及你如何对待他人。
  • 在这艘世代飞船上,角色们会组建家庭,你将了解他们以及他们的后代。记忆代代相传,意味着你在过去所做的选择将在未来被铭记。
  • 社区对你的生存至关重要,但并非每个人都意见一致。你会在飞船上遇到各种各样的人,有些人比其他人更有帮助、更友好。
  • 当你建立自己的社会时,会引发各种情况和危机,你必须决定前进的道路。这些选择将对你如何管理资源、研究新技术以及发展每个飞船生物群落产生影响。
  • 建立一支由有才华的专家组成的团队来完成任务,每个人都有不同的技能、特点以及对彼此的看法,并不总是积极的!


充满活力的科幻视觉
  • 惊人的科幻视觉效果,拥有充满活力、多样化的船上生物群落,你必须恢复它们的健康,以确保你的社会能够生存。
  • 详细的3D场景为飞船及其居民提供了更具体的信息,提高了叙事策略游戏的标准。
  • 在做出有意义的决定之前,进入并与场景互动以收集更多信息。
  • 生存并适应这个本不应该出现在飞船上的奇怪生态实体。







  • Nels Anderson《看火人》联合创作者,《忍者印记》设计师)和Karla Zimonja《回家》《塔科马》联合创作者)领导的团队
  • 完全远程的国际团队,成员包括来自《博德之门3》《孤岛惊魂5+6》等游戏的老手,以及Game Dev Guide YouTube频道创作者
  • 音效由Power Up Audio制作,他们是《蔚蓝》《 tunic》《暗黑地牢》系列的音频设计师
  • 配乐由Ben Prunty创作,他是《陷阵之志》《超越光速》的作曲家

抢先体验游戏


为何要采用抢先体验这种模式?
“Systems-driven city-builders are the perfect fit for a participatory style of development in collaboration with the game's community. Being able to get hands-on player feedback about what's working, what's more surprising/interesting than we anticipated (we can go deeper on these features) and what's a source of more friction than we imagined (so we can smooth those things out) is invaluable and will let us create the best game possible, with your help.

Every playtest we've done for Generation Exile has been a genuine delight and we are very much excited to bring the same spirit of feedback and collaboration to the wider audience of Steam.”

这款游戏的抢先体验状态大约持续多久?
“We are aiming for approximately 9-12 months of Early Access. We have a clear picture of the core game content we will be building for 1.0 but we also want to allow sufficient flexibility for the community to discover what parts of Generation Exile they are ”

计划中的完整版本和抢先体验版本到底有多少不同?
“The game's core mechanics and interactions are in a near final state (but of course, we'll endeavour to still make them as clear and robust as possible in response to player feedback).

The plan for moving from Early Access to 1.0 will be heavily informed by what aspects of the game the community is connecting with most and seems the ripest for additional content. That might be more narrative events or biomes or buildings or character traits; we'd like to know what players are finding the most engaging and focus on content building efforts in that direction.”

抢先体验版本的现状如何?
“Generation Exile's first two biomes are fully playable, with all their core systems, structures and goals in place. Full procedural generation of maps on every new game along with all the characters population the simulation is fully functional. The UI/UX is as polished as we can make it without more hands-on feedback and evaluation (we know there will always be more to do here!). There is a significant number of reactive and procedurally triggered narrative events in place, with high-quality presentation.

In short, the game's core systems are fully in place and what we are intending to do through Early Access is finalize the remaining biomes as well as continuing to layer in more content and options to mix up the experience.”

在抢先体验期间和结束之后,游戏价格会有所不同吗?
“As the game develops, we may increase the price when the game moves from Early Access to 1.0, depending on the scope of features and content that we add over the course of Early Access development. Should this end up being the case, we'll provide that update to community and anyone interested in the game who might have yet purchased the Early Access version so they can jump in before the 1.0 launch price change.

There might be seasonal discounts during Early Access, in addition to an Early Access launch discount for anyone who gets onboard straight away.”

在开发过程中,你们是如何计划让玩家社区参与进来的?
“We'll keep the impending changes in an experimental branch anyone can opt into, we have robust online bug reporting and feedback tools and we'll be engaging the community on our Discord server with periodic surveys (in addition to ongoing ad hoc feedback) about what is working well and what is needing further refinement.”

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Generation Exile

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