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发表于 1 小时前 · 浙江 | 显示全部楼层 |阅读模式
本帖最后由 643215 于 2026-3-14 21:11 编辑

漫漫长夜即将更新主线第五章




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开发日志 ——2026 年 3 月 —— 结局将近
亲爱的玩家们:

第五章即将正式推出,现在是时候跟大家同步一下未来几周的更新计划了。

第五章截图
首先,放出一批直接取自第五章的游戏截图!











故事回顾……
距离我们推出《寒冬默语》(WINTERMUTE)前几章已经过去多年,团队为此制作了一段回顾视频,梳理了第一至第四章的核心剧情。
对于已经玩过前几章的玩家,这是很好的剧情重温;
还没玩过的朋友,也提醒你:在 3 月 31 日之前,你还有时间通关前四章。


通关第一至第四章,预计需要 30 小时以上 的游戏时长。

这段回顾视频含有剧透。
如果你想在 3 月 31 日完全零剧透体验《寒冬默语》,请不要观看这段视频!


上线时间
除非出现不可预见的意外,第五章将于太平洋时间 3 月 31 日上午 10 点(国内4月1日凌晨1点)在 Steam 正式上线。
Xbox 和 PlayStation 版本会在 Steam 上线后数小时内陆续推送,具体取决于各平台服务器在全球的更新分发速度。
请注意,我们无法控制更新在你所在地区的具体推送时间,感谢大家的耐心。


Switch 上线计划
由于 Switch 的审核流程比其他平台慢得多,Switch 版第五章无法在 3 月 31 日同步上线。
我们针对 Switch 大型更新的常规方案是:先修复首发出现的关键问题,推出第一个热修复补丁,再将修复后的版本提交给任天堂审核。
这能降低 Switch 版本首发出现问题、却因 20–30 天的更新周期无法快速修复的风险。


按照这个时间安排,我们希望能在 4 月底前在 Switch 推出第五章,但根据外部审核进度,也可能需要更长时间。
相关进展我们会在
论坛Bluesky持续同步。

提前说明
第五章和之前的章节略有不同,核心重心是为《寒冬默语》的故事画上句号。
因此,整个世界是围绕剧情需求设计建造的,部分章节可操控麦肯齐,部分章节可操控阿斯特丽德。
这意味着本章既有开放世界探索内容,也有一些比我们以往作品更偏线性的关卡。


本章极度侧重叙事与过场动画,我相信这是团队在这方面做到的最好水准。

章节游戏时长因人而异,很难精确估算,但我们内部测试的稳定时长为 12–15 小时。

如果你是第一次玩《寒冬默语》,请注意:每一章都反映了团队当时的开发水平。
这些年来,我们的工具和技术都在进步。虽然我依然认为游戏早期内容扎实、体验出色,但在某些方面确实能看出年代感。
为了完整体验整个故事,非常值得通关前作,而第五章会为故事带来完美收尾。
我建议新玩家不要直接跳到第五章,希望大家能带着对年代的理解去体验早期章节,评价时手下留情。


第五章会解答大量此前剧情中的谜团,也会埋下未来的伏笔。
请在游玩时顾及其他《漫漫长夜》粉丝,尽量不要剧透。


如果你是内容创作者(主播、YouTube 作者等),请在相关视频中标注剧透警告。
如需游戏激活码,可使用
链接
如果你有喜欢的创作者,希望看到他玩《漫漫长夜》,也可以把链接分享给对方。


我们真心希望大家能享受这段旅程,觉得漫长的等待是值得的!
我无法左右大家对游戏的评价,但我为团队完成这个故事的付出感到无比自豪。


接下来会发生什么?
今日结束前,第五章版本将正式封版,不再接受任何修改。
下周此时,版本会提交至主机平台进行审核,为 3 月 31 日上线做准备。
部分团队成员将迎来应得的休息。过去几个月的开发对大家来说非常辛苦。
休整之后,我们会进行热修复,以及大型发布后常规的后续开发工作。


除此之外,《寒冬默语》的完结、第五章的收官,对 Hinterland 来说是一个时代的结束。
我们终于可以更自由地谈论未来的计划与目标:



  • 一部分计划与《漫漫长夜》的后续更新有关
  • 一部分与我们正在开发的《黑霜》(BLACKFROST)有关
  • 还有一部分与其他尚未公布的项目有关

我很期待团队能有更多空间,分享我们正在推进的各类消息。
也很想听听大家对《漫漫长夜》后续开发、尤其是《黑霜》的看法。
但现阶段乃至未来几周,我们的重心依然是:把第五章顺利送到大家手中。


很多人问过第五章的地图区域是否 / 何时会加入生存模式。
我之前的回答一直是 “拭目以待”。
本章包含很多区域,但并非所有区域都适合沙盒生存玩法。
请放心,我们正在讨论此事,未来会公布更多计划,但也希望大家不要就此反复追问开发团队。
如前所述,第五章是为剧情而设计,并非所有内容都为后续加入生存模式而准备。
希望大家能尊重我们的设计初衷。


敬请期待……
从现在到 3 月 31 日期间,我们会放出更多第五章相关内容:
更多截图、更多预告,上线当天还会发布完整的发售预告片。
我们还会公布《漫漫长夜》原声集第三卷,以及第五章相关周边的预售信息。


相关更新会在 Steam、论坛和 Bluesky 同步发布。

结局将近
上线当天,我会发布最后一篇关于第五章的开发日志。
在此之前,请大家多多体谅正在为《漫漫长夜》故事模式最终章收尾的开发团队。
我们迫不及待想让你们亲自体验这一切。
历经近十年的开发,终于要迎来结局了。


—— 拉夫

> 原文
DEV DIARY -- MARCH 2026 -- THE END IS NEAR

Dear players,

With the Episode Five launch just around the corner now, it’s time to update you on what to expect over the next few weeks.

EPISODE FIVE SCREENSHOTS

First, some screenshots taken right out of Episode Five!





OUR STORY SO FAR…

Since it’s been years since we launched the first parts of WINTERMUTE, the team has put together a recap video that covers the main story beats from Episodes One to Four. This is a great refresher for folks who have already played the episodes. And for anyone who hasn’t, this is your reminder that you still have time to get through the first four episodes before March 31st.

Assume about 30+ hours of play time to get through Episodes One to Four.

This recap video has spoilers, so if you want to start your WINTERMUTE experience on March 31st and go in completely blind, then please skip this video!
视频
Barring unforeseen disasters, you should expect to see Episode Five go live on Steam on March 31st at 10AM Pacific Time. Xbox and PlayStation versions should follow within hours of the Steam launch, as each platform’s servers propagate the update around the world. Please keep in mind that we have no control over when the update eventually comes to you, based on where you are on the globe. We appreciate your patience around this.

SWITCH LAUNCH PLANS

Since the Switch certification process is so much slower than the other platforms, we will not be able to launch the Switch version of Episode Five on March 31st. Our typical plan with major Switch releases is to ensure the first set of critical issues that show up with launch get fixed in Hotfix 1, and then we submit the hotfixed version to Nintendo for approval. This helps reduce the chances of the Switch build launching broken and then us not being able to fix it quickly due to the 20-30 day turn-around on updates.

Based on this timing, our hope is to have Episode Five out on Switch by the end of April, but depending on external timings, it could take longer. We’ll keep you posted regarding progress, in our forums and on Bluesky.

SETTING EXPECTATIONS

Episode Five is a bit different than our other episodes, in that the focus is very much on wrapping up the WINTERMUTE storyline. As such, the world was designed and built around the needs of the story, including having sections playable as Mackenzie and different sections playable as Astrid. This means that while there are certainly open-world sections of the episode, there are also sections that tend to be a bit more linear than our typical work.

There’s a heavy emphasis on storytelling and cinematics in the episode. I believe the team has done our best work in this area to date.

Episode play times are always difficult to pin down as they vary so much from player to player, but we are consistently seeing 12-15 hour play times for Episode Five.

If this is your first time playing WINTERMUTE, please keep in mind that each episode reflects the period during which it was created by the team. Our tools and our skill with them has improved over the years. While I still think the earliest parts of the game are solid and wonderful experiences, they do show their age in some ways. It’s worth playing through them to get the full story, which is concluded beautifully in Episode Five. I encourage you not to simply skip to Episode Five if you are new to the story, but we hope you can play the earlier episodes with their age consideration in mind and be gentle in your assessments.

Episode Five answers many questions about previous events in the story, as well as what may be coming in the future. Please think about your fellow TLD fans when you are playing, and try to avoid spoiling the experience for them.

If you are a content creator (Streamer, YouTuber, etc.), please use Spoiler warnings in any videos you make. If you would like a game key, please use the following link. If you have a favourite content creator you’d like to see play THE LONG DARK, please share that link with them.

We really hope you all enjoy the experience, and feel it was worth the wait! I certainly can’t influence how you will feel about the game, but I’m very proud of the work the team has done bringing this story to a close.

WHAT COMES NEXT?

By end of day, the Episode Five build will be locked with no more changes accepted. By this time next week, the build will be submitted to the console platforms so that it can be certified and ready to launch on March 31st. Some of the team will already be on a much-deserved break. The last several months of the episode’s development have certainly been tough on the team. After they rest, there will be hotfixes to be done, and all the other typical parts of development that tend to keep us busy after big releases.

Beyond that, the end of WINTERMUTE and the completion of Episode Five is the end of an era for Hinterland. Finally, we will be able to talk more freely about our plans and ambitions for the future. Some of those plans relate to ongoing TLD development. Some of those plans relate to our work on BLACKFROST. Some of those plans relate to other unannounced projects.

I’m looking forward to the team having more breathing room to begin sharing more news about the various things we’re working on. I’ll be excited to hear what you think about our plans for ongoing TLD dev, and for BLACKFROST especially. But for now and the next few weeks, our focus remains fully on getting Episode Five into your hands.

Many of you have asked about the Episode Five regions, and if or when they will end up being added to Survival Mode. So far I have responded with a “wait and see” approach to this. The episode has many areas and not all of them will be suited to sandbox play. Rest assured we are discussing this and will share more of our plans in the future, but it would be nice if you did not hassle the dev team about this particular topic. As mentioned, Episode Five was built for the story and not all of it was meant to be brought back into Survival Mode afterwards. We hope you can respect our intentions around this.

KEEP AN EYE OPEN…

In the days between now and March 31st, we’ll be sharing more stuff about Episode Five. More screens, more teasers, and a full launch trailer will go live on Launch Day. We’ll also share more news about Volume 3 of the TLD soundtrack, and some Episode Five merch for pre-order.

Expect to see updates about all those things on Steam, in our forums, and on Bluesky.

THE END IS NEAR

I’ll post one more dev diary related to Episode Five, on Launch Day. Until then, please keep the dev team in mind as they wrap up work on the final part of THE LONG DARK’s Story Mode. We can’t wait for you to experience it for yourselves. The end of a decade’s worth of development  is finally coming to an end.

- Raph


> 吐槽

离游戏发售真过了好久好久好久好久了
第四章都是21年的事了



来源:steam漫漫长夜论坛
The Long Dark
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